When art moves in before it’s even bought: Augmented reality redefines the collector’s experience
In February 2024, London’s Victoria Miro gallery quietly launched Live/Archive, a feature allowing collectors to visualize works from its program in augmented reality (AR) directly in their living rooms. Within weeks, the conversion rate from consultations to sales rose by 37% for pieces offered in AR. This figure, revealed internally during a strategy meeting, immediately caught the attention of Europe’s major galleries. Hauser & Wirth and David Zwirner have since accelerated their own AR developments, while platforms like Artland, specializing in digital tools for the art market, have seen their active user base double every year since 2022.
By Artedusa
••9 min readThis rapid adoption is no accident. It responds to a profound shift in collectors’ expectations, particularly among younger buyers accustomed to immersive, personalized experiences. Yet behind this apparent simplicity—pointing a smartphone at a wall to see a painting appear—lies a technical, economic, and even philosophical revolution. How exactly is AR transforming the acquisition process? What challenges does it pose for galleries, artists, and buyers? And most importantly, does this technology truly bring art closer to the public, or does it merely reinforce its commercial nature?
01The collector 2.0: between the desire for immediacy and the fear of making a mistake
Buying a work of art has long been an act fraught with uncertainty. A painting may look sublime under the soft lighting of a gallery, only to lose all its magic once hung in a living room with white walls and harsh lighting. Galleries have tried to address this anxiety in various ways: lending works for trial periods, conducting home visits with life-size reproductions, or sending digital files with color swatches. But these solutions remain costly, time-consuming, and often reserved for the wealthiest clients.
AR changes everything. With an app like Artland AR, a collector can, in seconds, "hang" a Julie Mehretu painting virtually in their office, adjust its scale, and even simulate different lighting conditions. Hauser & Wirth integrated this tool into its website as early as 2021, allowing buyers to visualize works by Mark Bradford or Rashid Johnson in their own spaces. The result: a 40% reduction in returns for pieces purchased after AR previews, according to internal data shared with The Art Newspaper.
This technology meets two key expectations of contemporary collectors. First, a need for immediacy: buyers, accustomed to the seamless interfaces of major e-commerce platforms or streaming platforms, are increasingly intolerant of delays between desire and acquisition. Second, a heightened fear of making a mistake, amplified by the high prices of the art market. In 2023, the Hiscox Online Art Trade Report revealed that 62% of online buyers had returned a work due to issues with size, color, or harmony with their interior. AR helps mitigate these risks while turning the act of purchase into a playful experience, transforming it into a game.
02Behind the screen: the technology that makes art "portable"
Augmented reality in art is not just about superimposing an image onto a wall. It relies on a complex technical chain, each link of which affects the quality of the experience.
It all starts with digitizing the artwork. Galleries primarily use two methods: photogrammetry (which combines hundreds of photos taken from different angles) and LiDAR scanning (more precise but reserved for large-scale works). Victoria Miro, for example, systematically scans its new acquisitions with devices like the Faro Focus, capable of capturing details smaller than a millimeter. For paintings, the challenge lies in reproducing textures—a thick layer of oil paint, like in Jenny Saville’s work, requires raking light to reveal its relief.
Once digitized, the work is transformed into a 3D model optimized for AR. Raw files, often too large for smartphones, are streamlined using software like Blender or Maya. This is where the fidelity of the reproduction is decided: if the model is too simplified, it loses realism; if it’s too detailed, it becomes unusable on consumer devices. Galleries must strike a balance, prioritizing color accuracy and proportions, sometimes at the expense of finer details.
Finally, integration into an AR app relies on platforms like ARKit (major tech companies) or ARCore (Google). These tools map the user’s space and anchor the virtual artwork in their environment. But they have limitations: reflective surfaces (mirrors, windows) or poorly lit rooms disrupt tracking. Some galleries, like Thaddaeus Ropac, have bypassed this issue by developing automatic correction filters that adjust brightness and colors based on the room.
03The artist and AR: between opportunity and dispossession
For artists, augmented reality represents both a new creative freedom and a source of concern.
Some, like Olga Fedorova or Refik Anadol, have fully embraced the technology. Fedorova creates works designed to be experienced in AR, such as her Digital Paintings series (2022), where geometric patterns come to life when scanned with a smartphone. Anadol uses AR to project data sculptures into public spaces, like his Machine Hallucinations piece presented at MoMA in 2021. For these artists, AR is not just a sales tool but a medium in its own right, allowing them to play with scale, movement, and interactivity.
Others, however, see AR as a threat to the integrity of their work. Anish Kapoor, for instance, has banned all AR reproductions of his pieces, arguing that the technology distorts the physical experience of his installations. Similarly, some abstract painters, like Pierre Soulages, refuse to have their canvases scanned, fearing that AR would betray the subtlety of their deep blacks or the texture of their materials.
This tension raises a broader question: is AR turning art into just another product? By allowing collectors to "test" a work like they would a sofa, isn’t artistic creation reduced to mere decorative aesthetics? For Hito Steyerl, a theorist of digital art, the answer is clear: "AR accelerates the commodification of art. It turns the work into a service, a filter applied to one’s interior, like choosing wallpaper."
04Galleries and the AR test: a new economic model?
For galleries, adopting AR is not just a technological question but a strategic and financial one.
On one hand, the technology offers undeniable advantages: Reduced logistical costs: no need to send works on loan for trial periods, limiting damage risks and transportation expenses. Perrotin Gallery estimates it saved €120,000 in 2023 thanks to AR., Expanded clientele: collectors in remote regions, such as the Middle East or Asia, can now "visit" a Parisian or New York gallery without leaving their homes. Hauser & Wirth has seen its online sales in these regions increase by 28% since introducing AR. et Upselling: AR allows galleries to offer additional options, like custom frames or tailored lighting systems, directly integrated into the app. David Zwirner Gallery has increased its average order value by 15% by suggesting bespoke frames through its AR tool.
But these benefits come with major challenges: High initial investment: developing a custom AR app costs between €50,000 and €200,000, depending on complexity. Smaller galleries, like those in Paris’s Marais district, struggle to keep up. "We can’t compete with giants like Hauser & Wirth. So we rely on partnerships with platforms like Artland, which offer turnkey solutions," explains Nathalie Obadia, whose gallery has used AR since 2022., Dependence on tech platforms: galleries that outsource their AR tools (to Artland or Acute Art, for example) lose some control over the customer experience. "If major tech companies or Google change their algorithms tomorrow, we’ll have to adapt overnight," notes an anonymous London gallery director. et Risk of devaluation: some traditional collectors see AR as a trivialization of art. "A work is more than its appearance. AR can’t capture the emotion of an encounter in a gallery or the story behind a canvas," argues Jean de Loisy, former president of the Palais de Tokyo.
05The art market’s dilemma: democratization or standardization?
Augmented reality is part of a broader trend: the democratization of art. By allowing anyone with a smartphone to visualize a work in their home, it breaks down some of the barriers that made art seem inaccessible. Young collectors, in particular, see it as a way to demystify a market often perceived as elitist.
Yet this democratization comes at a cost. By reducing art to a visual, individual experience, AR risks standardizing tastes. The algorithms behind AR apps, like Artland’s, suggest works based on color harmony with the user’s decor. "Eventually, you end up buying what looks like you, what matches your sofa. Art becomes a lifestyle accessory, no different from a cushion or a lamp," criticizes art historian Claire Bishop.
This standardization is also reflected in galleries’ choices. To maximize AR’s effectiveness, some now favor works with bright colors and geometric shapes, which are easier to digitize and integrate into interiors. More subtle pieces, like Pierre Soulages’ monochromes or Robert Irwin’s minimalist installations, are less promoted because they’re harder to "sell" in AR.
06The future of AR in art: toward a hybridization of experiences?
Despite these challenges, augmented reality seems poised to play an increasingly central role in the art market. The coming years could see several major developments:
AI integration: algorithms may soon suggest works based not only on decor but also on the collector’s tastes and budget. Pace Gallery has already begun testing this approach with its Pace Verso tool, which combines AR with personalized recommendations.
AR as an artistic medium: artists could create works specifically designed for AR, as Olga Fedorova already does. These pieces, impossible to exhibit physically, would open new creative possibilities.
Hybrid spaces: galleries could become phygital showrooms, where visitors discover works in AR before seeing them in person. The Superblue project, launched in Miami in 2021, foreshadows this trend by blending physical installations with immersive experiences.
AR as a conservation tool: museums could use the technology to virtually restore damaged works or reconstruct historical exhibitions. The Louvre Abu Dhabi has already experimented with this approach in its AR guides.
One central question remains: does AR truly bring art closer to the public, or does it merely reinforce its commercial nature? For optimists, it offers a gateway to contemporary art, making access easier and more engaging. For pessimists, it turns art into a consumer product, subject to the same logic as e-commerce.
One thing is certain: augmented reality has already changed how art is bought. And this transformation is only beginning.
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